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Fire king ninja's! "TOO GOOD"

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Rate this deck! 5 being the best
1
20%
 20% [ 1 ]
2
0%
 0% [ 0 ]
3
40%
 40% [ 2 ]
4
20%
 20% [ 1 ]
5
20%
 20% [ 1 ]
Total Votes : 5
 

AuthorMessage
boogers



CDA Credits CDA Credits : 116
Posts Posts : 23

PostSubject: Fire king ninja's! "TOO GOOD" Tue Aug 06, 2013 10:27 pm

Fire King Ninjas




19 monsters

Fire king Barong x2
Fire king Yaksha x2
Fire king High Avatar Garunix x3
Sacred Phoenix of Nephthys x2
Earth Armor Ninja x2
Flame Armor Ninja x2
Ninja Grandmaster Hanzo x2
Red Dragon Ninja x2
Effect Veiler x2

13 Spells

Circle of the Fire Kings x2
Onslaught OF the Fire Kings x2
Fire Formation - Tenki x2
Frbidden Lance x2
Armor Ninjitsu Art of Alchemy x2
Monster Reborn x1
One Day of Peace x1
Reinforcement of the Army x1

8 Traps

Compulsory Evacuation Device x3
Ninjitsu Art of Duplication x1
Ninjitsu Art of Transfromation x2
Torrential Tribute x2




I Have Yashka and Barong for targets for circle of fire king that pops their effects. Yashka is uses to get the boss monsters out your hands and bring them back with their own effects causing for either a heavy storm or dark hole during the standby phase. Hanzo Is the main ninja because it searches out transformation with bring out either red dragon ninja, scared phoenix or garunix with either is called for "usually garunix" The other targets are there just in case you run out of the main target. I run one duplication because its only good to bring out another hanzo to pop his othere effect to add a ninja to the hand useslly another Hanzo or at times red dragon ninja which you can also use his effect to pop a set card when its summoned. Which is good because I can play "circle of the fire kings and kill my garunix to bring back red dragon ninja to pop his eff to pop a set card". All of the ninjas gets garunix out except for hanzo SO hes only good for his effect. flame can increace its level by one or another ninja by one making them level 5 and able to activate transformation to target garunix. Chose to run lance over anything else because Majority of the time I would love my monsters to be destroyed to I can get a search or bring them back next standby phase no to mention circle of the fire king can be used like a lance when you opponet bottomless you can activate corcle of the fire king and destroy the monster to bring back either a big monster or your red dragon to pop the other set if thet had 2 set prior. You know what I mean this deck has so many outs I bearly use the dexta deck because the win condition in not in the extra deck but in the main deck.


Last edited by boogers on Tue Aug 06, 2013 10:31 pm; edited 1 time in total (Reason for editing : Fixing Mistakes)
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King of Kuriboh
Cyber Twin
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PostSubject: Re: Fire king ninja's! "TOO GOOD" Thu Aug 08, 2013 2:40 pm

seems about right, so yeah, have fun with that
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Osprey
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Cyber Twin


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PostSubject: Re: Fire king ninja's! "TOO GOOD" Mon Aug 12, 2013 2:45 pm

Only run Hanzo and Upstart Golden Ninja. The better transformation trap too, for garunix.
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boogers



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PostSubject: Re: Fire king ninja's! "TOO GOOD" Thu Aug 15, 2013 5:50 am

upstart is not what the deck needs and the other transformation does not get out gurnix my main goal is to get out gurnix every turn all turn
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Osprey
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PostSubject: Re: Fire king ninja's! "TOO GOOD" Wed Aug 21, 2013 1:28 am

Yeah it does Neutral.
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ThatOneNoob



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PostSubject: Re: Fire king ninja's! "TOO GOOD" Thu Aug 22, 2013 7:26 pm

Personly i think its not that great
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PostSubject: Re: Fire king ninja's! "TOO GOOD" Today at 10:48 pm

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Fire king ninja's! "TOO GOOD"

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